Home >   >   Starlance Prime Weapon Guide
Starlance Prime Weapon Guide

“Empowered by the might of the bubble universe within her, Durandal has forged a strong and versatile weapon that can unleash star crushing power at her command.”

[ATK: 287; CRT: 11]




 Active Skill – Dawning Glory 

[SP: 0][CD: 25s] Unleash a thrust dealing 50% ATK of Physical DMG. Against enemies not in invincibility or Iron Body, this attack triggers a Throw to control enemies and deal 90% ATK of Physical DMG + 900% ATK of Fire DMG.

During certain enemy moves and when the active button is flashing, a Throw counter can be performed unconditionally, controlling enemies and dealing 20% ATK of Physical DMG + 700% ATK of Fire DMG (does not reset CD).

Casting Throws, Ultimate, or entering burst mode inflicts Stardust on enemies. CD: 25s. Stardust does not expire and cannot stack. Wielder's Charged ATKs can shatter Stardust to trigger an explosion dealing 1500% ATK of Fire DMG in a certain area.


 Passive Skill – Fire Star 

Ultimate or burst mode attacks deal 25% bonus Fire DMG. Enemies hit by the shattered Stardust blast take 16% bonus Fire DMG for 10s. Subsequent procs reset the duration.




Starlance Prime is the non-PRI ARM version of Sagittarius Astra that was also released in the version 4.4. Starlance Prime will be called SP in here.


Thrust + Throw

  • First of all, the active skill of SP will deal both Physical DMG and Fire DMG. Valkyrie will first deal a thrust of Physical DMG, then if the enemy not in invincibility or Iron Body, the Valkyrie will then continue to Throw dealing both Physical DMG and Fire DMG. 


Throw counter

  • For Throw counter, it is only available when the enemy are doing certain moves, then the active button will flash, only after that will it trigger Throw counter that control enemy and deals both Physical and Fire DMG.



  • Stardust: Will trigger an explosion toward enemy that was inflicted with Stardust in a certain area. To trigger the explosion, it will need wielder's Charged ATK.

Stardust explode by wielder's Charged ATK

  • There are few ways to inflict Stardust to enemy: 
  1.  Throws
  2. Ultimate
  3. Burst mode
  • Lastly the passive skill, only Ultimate/ Burst mode will benefit the 25% Fire DMG, Basic and Charged ATK cannot take advantage of the passive skill. Other than that, enemies affected by the explosion of Stardust will take 16% more Fire DMG for 10s. Obviously SP can only benefit Fire Valkyrie.





[Dea Anchora]

SP was made and modified for DA. There is also PRI-ARM for SP that was released in the same version. So if you got SP in gacha, upgrading it into PRI-ARM is very advantageous for you.

In any case, if you are intrigued about the PRI-ARM stats for SP, I'll put it down below for references.


[Valkyrie Gloria]

Starlance Prime could not defeat Eos Gloria in both instance. But the result showed that if you do not have EG, then SP can be a very good replacement for VG.



[Bright Knight Excelsis]

Don't even think about it. 





Starlance Prime mostly benefit Dea Anchora. Although it has some uses with Valkyrie Gloria, it is best to not pull for SP if you do not have DA in the first place.

But if you want a weapon for VG, and EG is not available in gacha or BP, then SP does a very good job in replacing it.