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Danzai Spectramancer Character Guide

     

 

 

 

Shadow Dash's Augment Core [Danzai Spectramancer]: MECH-type battlesuit can create Bunshin Specters to attack and suppress shielded enemies with Ultimate, making her ideal for both offensive and supportive play.

 

Opinion on the battlesuit:

  • Can be used as both Support and second Damage Dealer
  • High dependence on the 4⭐ Augment Core.
  • SP can be obtained quickly and frequently

 

Core Required to evolve Augment Core:

  Danzai Core Smelted Core
1⭐ 30 -
2⭐ 36 -
3⭐ 42 -
4⭐ 48 2
5⭐ 53 6
6⭐ 58 12

 

 

 

(Valkyries are based on SSS-rank Lvl.80, with 6⭐ Augment Core)


 Leader Skill 

 Phantom Outbreak 

Team gains 21% Crit Rate at above 80% HP.

 

 


 Passive Skill 

Munen Focus: Starts at 0 and maxes at 200.
Regen sources: Basic ATK 2nd/3rd/4th/5th sequences, Ultimate Evasion, and passive regen on standby.

 

 Shinpo of Serenity 

On standby, Valkyrie restores 12 Munen per second.

 

 Blight of Kyokuko 

Boosts Physical DMG dealt to enemies marked by Sword Scar by 25%.

 

 Shroud of Kiri 

The Valkyrie deals 18% bonus Total DMG.

 

 


 Basic ATK – Gozan 

AOE penta-slash.

  Physical DMG Munen Regen
1st Sequence 80% -
2nd Sequence 100% 20
3rd Sequence 50% 20
4th Sequence 150% 30
5th Sequence 250% 30

 

 QTE: Spectrance of Renge 

Triggered by Time Slowed or Impaired enemies to deal 800% ATK of Physical DMG and inflict Sword Scar on enemies.

 

 Mind Aura 

Basic and Combo ATKs gain 40% Crit DMG.

 

 


 Special ATK Combo: Shinkage Flash 

Bunshin Specters emerge from enemy location and deal high AOE damage.

Below 100 Munen: Cannot be cast.

Below 200 Munen: Consume 100 Munen to create 2 Bunshin Specters dealing 200+200% ATK of Physical DMG

 

At 200 Munen: Consume 100 Munen to create 4 Bunshin Specters dealing 200+250% ATK of Physical DMG. Tap [ATK] again to consume another 100 Munen and cast Shinkage Flash 2 dealing 400% ATK of Physical DMG.

 

 Amakuni's Honor 

Boost Shinkage Flash's Crit Rate by 30%.

 

 Vicious Serpent 

Shinkage Flash inflicts Sword Scar on hit and makes marked enemies take 10% bonus Physical DMG for 18s.

 

 Tenpo of Eternity 

Shinkage Flash I & II both restore 5.5 SP.

 

 


 Ultimate – Tsukiyo's Spectramancy 

Attack enemies continuously and summon Bunshin Specters to fight together.

Charge at enemy dealing 100%+100%+150%+450% ATK of Physical DMG and Appear 6 Bunshin Specters after landing to impale the enemy, each dealing 200% ATK of Physical DMG

Casting Ultimate grants 3 Kagenai Recharges. Casting Shinkage Flash I consumes 1 Kagenai Recharge and boosts Total DMG of this Shinkage Flash I/II by 50%.
Kagenai Recharges are shared across the team and have a 4.5s proc CD.
SP cost: 75. CD: 20s.

 

 Power of Tsukigami  

Casting Tsukiyo's Spectramancy boosts team Physical DMG by 15% for 18s.

 

 Blade of Cirrus 

Tsukiyo's Spectramancy deals 70% bonus damage against shields.

 

 Haze of Oborokage 

Teammates' Charged ATKs consume 1 Kagenai Recharge on hit summon 2 Bunshin Specters dealing 600%x2 ATK of Physical DMG and resetting Sword Scar's duration. CD: 4.5s. Every Kagenai Recharge consumed restores 15 SP for her.

 

 


 Evade – Untouchable Yozakura 

Quick dash to evade enemy attacks. Tap [ATK] after evasion to charge forward dealing 100% ATK of Physical DMG.
Ultimate Evasion restores 100 Munen

 

Hangeki Repisal: Hold [ATK] after Untouchable Yozakura lands to immediately perform Shinkage Flash I or II without cost. CD: 10s.

 

 God Speed 

Ultimate Evasion Skill can be triggered 1 more time(s) and the CD is reduced by 1.5s.

 

 Weeping Kaze 

Within 3s after Ultimate Evasion Skill is triggered, Valkyrie has higher Ignore Interrupt and takes 30% less Total DMG.

 

 

 

Please keep in mind that this signature equipment will NOT be released in version 4.2. The reason is unknown to us Captain, and high probably will be released in the future version. Changes may apply to the stats as well.

 

   

Nue of the Shadow | Liebig(T) | Liebig(M) | Liebig(B)

 

Nue of the Shadow
Active Skill – Zaizan of Guilt

[SP: 4][CD: 20s] Unleash a quick forward slash to deal 700% ATK of Physical DMG and boost team Crit Rate by 10% and Crit DMG by 15% for 9s. Effect cannot stack, but can be refreshed by Shadow Dash's Ultimate on hit when this weapon is equipped by her.
Passive Skill – Fearsome Weeping
Combo ATK and Ultimate deal 25% bonus Crit DMG. Upon entry or evasion skill activation, wielder take 20% less Physical DMG for 9s. Can stack.

 

  • Liebig(T): Triggering Ultimate Evasion or Ultimate skill boosts Physical DMG by 25% for 4s. Can be stacked. Team restores 150 HP when attacking enemies in Warhaunt. CD: 5s.
  • Liebig(M): Ultimate Evasion skill CD is reduced by 20%. Team deals 12% bonus Physical DMG to enemies in Warhaunt.
  • Liebig(B):  Basic, Charged, and Combo ATKs deal 25% bonus Physical DMG. Combo and Charged ATKs inflict Warhaunt on all enemies (unique effect, cannot stack) and make them take 12% bonus Total DMG for 15s. CD: 20s.
  • 2 pieces: The host gain 12% Crit Rate. When the bottom piece of this stigma set triggers Warhaunt, if there is only 1 enemy present, the enemy takes 9% more Physical DMG; if there is 2 or more enemies present, the enemies take 12% more Physical DMG.
  • 3 pieces: Removes the CD of Warhaunt triggered by the bottom piece of this set and reduces Total DMG taken by the team by 10%. When it's equipped by Shadow Dash, she deals 25% bonus Total DMG and her Ultimate inflicts Warhaunt on enemies hit.

 

 

 

Following are the sets for Captains who want to make DS as the secondary Damage Dealer (offensive) in the team. It will make the battlesuit have steady and continuous DPS output.

   

Domain of Sanction | Michelangelo(T) | Planck(M) | Michelangelo(B)

 

  • DoS may look like a peculiar choice of weapon to be equipped by DS but what was aimed is the passive skill where once casting the active it will boost wielder's Total DMG by 20% for 20s.
  • Michelangelo(T) – Every Basic ATK (including Charged and Combo) increases host Physical DMG by 7.2% for 3s. Stack up to 5 times, adding a stack resets the duration of the Physical DMG increase effect.
  • Planck(M) – The host's Basic ATKs (including Charged and Combo) deal 51% more Physical DMG; but the host takes 72% more Physical DMG when hit.
  • Michelangelo(B) – Every Basic ATK (including Charged and Combo) increases your Crit DMG by 14% for 3s. Stack up to 5 times, adding a stack resets the duration of the Physical DMG increase effect.
  • Michelangelo 2-pc effect – The host's attacks gain 15% Total DMG Multiplier. Upon entering the battlefield, further gain 15% Total DMG Multiplier for 15s

 

 

[DS Basic+Combo+Ultimate back-to-back]   |   [BKE Burst Ultimate after DS's Ultimate]

 

 

   

Dawn Breaker: Talwar | Schrodinger(T) | Planck(M) | Isaac Newton(B)

 

  • Schrodinger(T) – Charges once every 6s. The next basic ATK (including Combo and Charged) has a 50% chance of gaining 205% Total DMG Multiplier (otherwise, by 52%) for a short duration.
  • Planck(M) – The host's Basic ATKs (including Charged and Combo) deal 51% more Physical DMG; but the host takes 72% more Physical DMG when hit.
  • Isaac Newton(B) – Attacks on the enemy initiates Challenge Mode that last 5s. During Challenge Mode, attacks gain 41% Total DMG Multiplier but hits taken also gain 31% Total DMG Multiplier.

 

 

[DS Basic+Combo+Ultimate back-to-back]   |   [BKE Burst Ultimate after DS's Ultimate]

 

 

   

Jizo Mitama | Ryunosuke Akutagawa(T) | Ryunosuke Akutagawa(M) | Ryunosuke Akutagawa (B)

 

If Captain is a new player or F2P, Jizo Mitama is probably the best weapon that was on possession that can be equipped by DS. The active skill will summon Jizo Mitama to aid in the battle for 40s. Jizo Mitama then will deals Physical DMG equal to 300% of ATK to enemies within a large area and knocks them airborne. While the enemies are airborne, the weapon's passive skill will kick in where the wielder's attack against enemies knocked airborne gain 32% Total DMG Multiplier.

 

  • Ryunosuke Akutagawa(T) – Gain 20% Physical DMG.
  • Ryunosuke Akutagawa(M) – With each increase in Combo Hit Count, gain 5 Crit. Max bonus: 25.
  • Ryunosuke Akutagawa (B) – With each increase in Combo hit Count, gain 2% Attack Speed. Max bonus: 10%.
  • Ryunosuke Akutagawa 2-pc – Receive a shield upon entering the battlefield. While the shield is in effect, the host gain 40% Crit DMG. When broken, the shield reappears after 15s.
  • Ryunosuke Akutagawa 3-pc – Melee attacks gain 20% Total DMG Multiplier.

 

 

[DS Basic+Combo+Ultimate back-to-back]  |  [BKE Burst Ultimate after DS's Ultimate]

 

 

Following are the sets for Captains who want to make DS as the Support in a team. 

   

Dawn Breaker: Talwar | Theresa: Gluttony(T) | Mei: Beach Party(M) | Isaac Newton(B)

 

  • Theresa: Gluttony(T) – Every second or every successful hit grants 1 charge. At 12 charges, the next enemy hit drops a candy. Picking up a candy induces Gluttony State, where the team deals 16% bonus Total DMG for 5s. Picking up another candy in Gluttony State boosts bonus Total DMG to 24% and resets the duration.
  • Mei: Beach Party(M) – The host gain 18% Total DMG. Enemies attacked by the host take 15% more Total DMG for 4s.
  • Isaac Newton(B) – Attacks on the enemy initiates Challenge Mode that last 5s. During Challenge Mode, attacks gain 41% Total DMG Multiplier but hits taken also gain 31% Total DMG Multiplier.

 

 

[DS Basic+Combo+Ultimate back-to-back]   |   [BKE Burst Ultimate after DS's Ultimate]

 

 

 ADVANCED OVERVIEW 

 

Unlock achievement:

 1⭐ - 50% 

Unlock basic skills such as QTE, character moves and a few new modes.

 

 4⭐ - 85% 

Unlock the key skill [Haze of Oborokage], and the support skills will change qualitatively. She can now inflict damage from the background.

 

 6⭐ - 100% 

While the character is in the background, she can slowly restore SP, all skills were raised to full level, and the output capacity is slightly improved.

 

 

 

Plan A

 

Plan B

 

Plan C

 

Plan D

 

 

Open image in new tab to see full picture

 

 

 

  

Bright Knight Excelsis | Danzai Spectramancer | Celestial Hymn

 

  

Starlit Astrologos Danzai Spectramancer Swallowtail Phantasm

 

  • For both of these lineup, BKE and SP will pose as the Damage Dealer, while DS and SA/CH will be secondary Damage Dealer or Support. With BKE and SP's Charged ATK, they can easily trigger and take advantage of Haze of Oborokage for combat support.
  • For each CH and SA, both have their own advantage if being equipped with DS. CH can easily trigger the QTE of DS with her Ultimate, all the while providing support such as: enemies gathering and impair. Which DS does not have but is badly needed. While SA's Leader Skill greatly benefit the team containing 3 battlesuits of 3 different types (SA DS SP) where all members gain 30% Total DMG.

 

Following are the video examples of few brave souls who use DS as main damage dealer in the team and succeed:

DK CH DS vs Jizo Mitama (30933pts):

 

SA DK DS vs Kallen (30933pts):

SA DS DK vs Rita (30026pts):

 

 

 CONCLUSION 

 

If Captain did not realize by now, let me explain it briefly. While Danzai Spectramancer looks stable on both offensive and supportive, without her signature equipment (Nue of the Shadow and Liebig set) the amount of buff support for the team is not that many. Even with complete set of her signature equipment, she still cannot defeat the support queens Celestial Hymn and Starlit Astrologos

 

With that being said, she is more suitable to being secondary damage dealer (or main damage dealer if being equipped with the right equipment) with a few support ability. If by any chance, Captain does not have either CH or SA (or even Drive Kometa) then, DS will do the trick and cover any possible weakness in your Physical Team either by delivering damage or being supportive.