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Ai-chan's Valhalla: [Nobel]

Hello Captains! Thanks for tuning in to Ai-chan's Valhalla! Today we are looking at a new stigmata set released in v3.1: the Ballistite set [Nobel].

 

Stigmata Intro

※ Stats below are all Lv.50 figures

 

[Nobel (T)]
5★ HP: 362, ATK: 109, DEF: 111

[Stable Explosive]: For every Combo Hit, physical DMG from Charged ATKs increases by 1.5%. Max stack: 30.

 

[Nobel (M)]
5★ HP: 459, DEF: 221, CRIT: 8

[Nitroglycerin]10% bonus Crit Rate for Charged ATKs. Hitting enemies with Charged ATKs reduces physical DMG taken by 30% for 1s (resets on subsequent procs).

 

[Nobel (B)]
5★ HP: 435, ATK: 64, DEF: 66, CRIT:8

[Safe Manufacturing]: When Combo/Charged ATK hits the enemy, enter Absorbed State. Absorbed State: enemies hit by Combo/Charged ATKs are weakened for 3s (ATK is reduced by 30%). Absorbed State ends and enters a 15s CD when host fails to hit an enemy using Combo/Charged ATK within 2s.

 

2-pc Bonus [Dynamite]

Charged ATKs cause explosion on hit, dealing 180% ATK of physical DMG. Cooldown: 1s.

 

3-pc Bonus [Igniter]

After each entrance, the first 2 hits taken by the host will suffer 40% DMG reduction and will not interrupt her. Charged ATKs gain 30% Crit DMG.

 

 

Stigmata Skill Review

※ Stats below are all Lv.50 figures

 

[Nobel (T)] offers awesome 45% bonus Charged ATK damage when combo hit count reaches 30. And reaching 30 hits is a piece of cake for high-hit battlesuits such as [Molotov Cherry] and Bronya battlesuits on a rapid-fire weapon.

 

[Nobel (M)] increases 10% Charged ATK Crit rate outright, and offers 30% of physical DMG reduction as long as you keep hitting enemies with Charged ATKs. It's a rare stigma that permanently boosts the Crit Rate of a frequently used type of attack. The stat isn't exactly huge, but the up side is that you'd be benefiting from it most of the time. More importantly, the 30% physical DMG reduction ensures survivability while you're unleashing a world of hurt.

 

[Nobel (B)] allows host enter Absorbed State upon hits on enemies with Combo/Charged ATKs, during which Combo/Charged ATKs weaken enemies and lower their ATK. As a niche stigma, it works best on battlesuits which deals more damage against weakened enemies and in highly challenging stages such as Dirac Sea where survivability is a big deal.

 

2-pc Bonus:

Charged ATKs cause explosion on hit, dealing 180% attack of physical DMG. This bonus is the soul of this set. Battlesuits which frequently uses Charged ATKs can keep the explosion going nonstop, dealing massive physical AOE DMG. [Molotov Cherry] falls right into this category.

 

3-pc Bonus:

This bonus focuses more on dealing damage more comfortably and lasting longer in battle. It frees you from a lot of awkward moments when your attacks get interrupted. It's immediately triggered whenever the host enters battle and therefore can be used very often. As for the permanent 30% bonus Crit DMG for Charged ATKs, what more can you ask?

 

 

Suggestions

This set has most of its power on Charged ATKs, and is therefore an ideal pick for Charged ATK-reliant battlesuits.

Recommended for: [Molotov Cherry]

The top and bottom pieces are reasons enough to go for the set. The skill of the top piece requires only 30 hits to be fully utilized, and the max-stack bonus physical DMG on Charged ATKs is more than nice. The bottom piece has great synergy with [Molotov Cherry]'s passive [HIT THAT THING!] and can provide bonus total damage against weakened or time-slowed enemies.

When you have battlesuits or an ELF with bonus HP regen or damage reduction (for example [ELF: Jingwei's Wings], [Yamabuki Armor] and [Divine Prayer]) on the team, you don't have to rely too much on the middle piece for survivability and can swap it for [Ekaterina (M)] for maximum benefits.

The 2-pc bonus boosts physical DMG for [Molotov Cherry]'s Charged ATKs, while the 3-pc bonus amplifies Crit DMG for her Charged ATKs, not to mention the added survivability and interruption resistance.